Blown Away - The Interactive Game
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How scoring works

General information about scoring in Blown Away

There are 3 kinds of scores:

  1. Points for collecting items or performing actions (e.g. finding the motorcycle, or handcuffing the criminal).
  2. Points for absolving a room or chapter (e.g. when you walk to the doorlock in the hospital, you have absolved the room and get rewarded). The score may vary on the number of movements you have done in the room.
  3. Points for solving a puzzle. These points are time-based. If a cheat is applied, you won't get any points.

Score Table

(Interested in the technical part of the scoring system? Then click here.)

Score calculation Description
Chapter Hospital  
20 - max(0,steps-13)*2 Finish Hospital room, i.e. go to the door
20 - max(0,time-30)*(1/10) Solving the 15-door puzzle
Chapter Living Room  
0 TV Game
0 Bet-Your-Life
10 Find the motorcycle
10 Find the knucks
10 Find carbon paper
10 Find small missile
50 - max(0,steps-32)*5 Finish Living Room Chapter (bug exists: no points if cheats are enabled)
Chapter News Agency  
30 - max(0,steps-6)*5 Finish News agency room, i.e. click the stage lights
0 Solving card guessing game
70 - max(0,time-50) - 20*DeadWire Solving Thermal maze puzzle (- 20 points for hitting a dead wire at thermal maze)
Chapter Laboratory  
20 - max(0,time-15)*(1/4) Solving Fuse Game
30 - max(0,time-90)*(1/11) Solving Key card memory game
10 - max(0,steps-4)*4 Finish Entrance Hall (enter maze)
40 - max(0,steps-12)*5 Finish Room Maze
40 - 1*MisplacedChemical Solving Mercury Game (- 1 point for misplaced chemical at the mercury game)
Chapter Toy Store  
20 - 5*WrongTone Solving Xylophone game (- 5 points for wrong tone at the xylophone game)
30 - 5*FallenLog Solving Train game (- 5 points for each fallen log at the train game)
30 - max(0,time-20)*(3/22) Solving Marble Game
20 - max(0,steps-6)*4 Finish Entrace Hall, i.e. go to Sam's room
10 - max(0,steps-2)*4 Finish Sam's Room, i.e. start grid game
30 - max(0,time-60)*(1/6) Solving Grid Game
Chapter Switch Room  
0 Finish Switch Room (bug exists: movements alter the score of the last puzzle or room)
30 - max(0,time-30)*(1/5) Solving template game
Chapter Helicopter  
0 Finish Helicopter room (bug exists: movements alter the score of the last puzzle or room)
30 - max(0,time-30)*(1/5) Helicopter game 1 (code word)
30 - max(0,time-10)*(3/2) Helicopter game 2 (word scramble)
Chapter Bomb van  
40 - max(0,time-30)*(1/5) Solving Phone game (score even if you failed the puzzle)
20 - max(0,steps-2)*4 Finish Bomb Van room
20 - max(0,time-10)*(3/5) Solving Detonator 1
Chapter Tunnel  
10 Handcuff criminal, requires handcuffs found in living room
30 - max(0,time-40)*(3/20) Solving Make-a-word puzzle
30 - max(0,time-60)*(1/10) Solving 34-door puzzle
100 - max(0,steps-25)*10 Finish Tunnel
40 - max(0,time-30)*(1/6) Solving Slider door
Chapter End Game  
10 - max(0,steps-2)*4 Finish Justus's room
80 - max(0,time-60)*(1/6) Solving 1357 Nim Game
20 Solving Detonator 2
1000 Max Possible Total Score

© 2024 Daniel Marschall - - www.daniel-marschall.de

Please also see my pages for other Imagination Pilots games:
Blown Away | Panic in the Park | Waldo at the Circus | Waldo Exploring Geography | Eraser Turnabout | Virtual K'Nex