Blown Away - The Interactive Game
Technical Analysis and Fan Page

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Technical stuff

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(German or English)

Hidden/Undocumented Stuff

Settings in Config.ini

Default settings

The Config.ini has following pre-installed entries which can be modified to run the game directly from hard disk:

[paths]
Movies=C:\BA\movies\
Music=C:\BA\music\
Waves=C:\BA\audio\
Artfile=C:\BA\blownawy.art

; DLL can be left away; the default is 'ANIMDLL.DLL'
Dll=C:\BA\animdll.dll

Using an hex editor to search strings, I have found at least one undocumenteed parameter.

[Paths] SaveLogFile (undocumented!)

Type: String. Default: (none)

Following entry can be added to the [paths] section:

SaveLogFile=C:\ba\logfil.txt

This option will create a log file, which will be re-created on every start of the game, and this log file will include all movies and images which were loaded. Disassembly of the EXE file showed that no other things are logged.

[Paths] ART (unused/undocumented)

Type: String. Default: (none)

During start, the game loads the attribute "ART" from the "PATHS" section of the config.ini file. However, the value will not be used anywhere, as seen during the disassembly of the EXE file.

It is probably a leftover from an early state of the development process of the game where graphics were probably stored as single graphic files in a directory, and later in the development process, the graphics were put in an *.ART file (controlled via the attribute name "ArtFile").

[Movies] FullScreen (undocumented!)

Type: Integer. Default: 1

[Movies]
FullScreen=1

If set to 0, the videos will be played in the window mode. Alas, they are not stretched to 640x480 inside the window. It would have been great to play the game in a higher resolution by having BA either always windowed or always fullscreen, but not mixed.


© 2024 Daniel Marschall - - www.daniel-marschall.de

Please also see my pages for other Imagination Pilots games:
Blown Away | Panic in the Park | Waldo at the Circus | Waldo Exploring Geography | Eraser Turnabout | Virtual K'Nex