GTA 1 Data File Analysis

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GTA 1 Retail - Data Files

File Name (link = converted to modern format) Description Format / Data Structure
GTADATA\AUDIO\0.WAV Cutscene 1 Speech RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit
GTADATA\AUDIO\1.WAV Cutscene 2 Speech RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit
GTADATA\AUDIO\2.WAV Cutscene 3 Speech RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit
GTADATA\AUDIO\3.WAV Cutscene 4 Speech RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit
GTADATA\AUDIO\4.WAV Cutscene 5 Speech RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit
GTADATA\AUDIO\5.WAV Cutscene 6 Speech RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit
GTADATA\AUDIO\LEVEL000.RAW Menu Sound Effects (3 stereo sounds, followed by 13 mono sounds) Raw audio data, PCM format, 1-2 channels (mixed), various bitrates, 16 bits per sample
GTADATA\AUDIO\LEVEL000.SDT (Sound index file) GTA1 Sound index file
GTADATA\AUDIO\LEVEL001.RAW Area 1 (Liberty City) Sound Effects (131 mono sounds) Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample
GTADATA\AUDIO\LEVEL001.SDT (Sound index file) GTA1 Sound index file
GTADATA\AUDIO\LEVEL002.RAW Area 2 (San Andreas) Sound Effects (131 mono sounds) Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample
GTADATA\AUDIO\LEVEL002.SDT (Sound index file) GTA1 Sound index file
GTADATA\AUDIO\LEVEL003.RAW Area 3 (Vice City) Sound Effects (131 mono sounds) Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample
GTADATA\AUDIO\LEVEL003.SDT (Sound index file) GTA1 Sound index file
GTADATA\AUDIO\MISBRIEF.RAW Powerup Sound Effects (10 mono sounds) Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample
GTADATA\AUDIO\MISBRIEF.SDT (Sound index file) GTA1 Sound index file
GTADATA\AUDIO\VOCALCOM.RAW Narrator and Pedestrian Sound Effects (71 mono sounds) Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample
GTADATA\AUDIO\VOCALCOM.SDT (Sound index file) GTA1 Sound index file
GTADATA\1.REP (leftover from development?) Something related to Liberty City #1 (Mission.ini ID "1")?
Maybe Replay.rep (Debug?) had the Level ID in its name back then?
Replay???
GTADATA\102.REP (leftover from development?) Something related to San Andreas #1 (Mission.ini ID "102")?
Maybe Replay.rep (Debug?) had the Level ID in its name back then?
Replay???
GTADATA\202.REP (leftover from development?) Something related to Vice City #1 (Mission.ini ID "202")?
Maybe Replay.rep (Debug?) had the Level ID in its name back then?
Replay???
GTADATA\BIG1.FON   GTA1 FON Format
GTADATA\BIG2.FON   GTA1 FON Format
GTADATA\C_ALLEY0.FON   GTA1 FON Format
GTADATA\CONFIG.INI (Can be used for debugging. Not in the release files.) More information here
GTADATA\CUT0.ACT Cutscene 1, Palette for 8 Bit Color Mode 256 colors (Photoshop ACT Format)
GTADATA\CUT0.RAT Cutscene 1, Background, 8 Bit Color Mode Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW
GTADATA\CUT0.RAW Cutscene 1, Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\CUT00.FON Cutscene 1, moving mouth GTA1 FON Format
GTADATA\CUT00T.FON Cutscene 1, moving mouth GTA1 FON Format
GTADATA\CUT01.FON Cutscene 1, moving eyes GTA1 FON Format
GTADATA\CUT01T.FON Cutscene 1, moving eyes GTA1 FON Format
GTADATA\CUT1.ACT Cutscene 2, Palette for 8 Bit Color Mode 256 colors (Photoshop ACT Format)
GTADATA\CUT1.RAT Cutscene 2, Background, 8 Bit Color Mode Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW
GTADATA\CUT1.RAW Cutscene 2, Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\CUT10.FON Cutscene 2, moving mouth GTA1 FON Format
GTADATA\CUT10T.FON Cutscene 2, moving mouth GTA1 FON Format
GTADATA\CUT11.FON Cutscene 2, moving eyes GTA1 FON Format
GTADATA\CUT11T.FON Cutscene 2, moving eyes GTA1 FON Format
GTADATA\CUT12.FON Cutscene 2, window lights GTA1 FON Format
GTADATA\CUT12T.FON Cutscene 2, window lights GTA1 FON Format
GTADATA\CUT13.FON Cutscene 2, cigarette lights GTA1 FON Format
GTADATA\CUT13T.FON Cutscene 2, cigarette lights GTA1 FON Format
GTADATA\CUT2.ACT Cutscene 3, Palette for 8 Bit Color Mode 256 colors (Photoshop ACT Format)
GTADATA\CUT2.RAT Cutscene 3, Background, 8 Bit Color Mode Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW
GTADATA\CUT2.RAW Cutscene 3, Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\CUT20.FON Cutscene 3, moving mouth GTA1 FON Format
GTADATA\CUT20T.FON Cutscene 3, moving mouth GTA1 FON Format
GTADATA\CUT21.FON Cutscene 3, moving eyes GTA1 FON Format
GTADATA\CUT21T.FON Cutscene 3, moving eyes GTA1 FON Format
GTADATA\CUT22.FON Cutscene 3, window lights GTA1 FON Format
GTADATA\CUT22T.FON Cutscene 3, window lights GTA1 FON Format
GTADATA\CUT3.ACT Cutscene 4, Palette for 8 Bit Color Mode 256 colors (Photoshop ACT Format)
GTADATA\CUT3.RAT Cutscene 4, Background, 8 Bit Color Mode Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW
GTADATA\CUT3.RAW Cutscene 4, Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\CUT30.FON Cutscene 4, moving mouth GTA1 FON Format
GTADATA\CUT30T.FON Cutscene 4, moving mouth GTA1 FON Format
GTADATA\CUT31.FON Cutscene 4, moving eyes GTA1 FON Format
GTADATA\CUT31T.FON Cutscene 4, moving eyes GTA1 FON Format
GTADATA\CUT32.FON Cutscene 4, candle lights GTA1 FON Format
GTADATA\CUT32T.FON Cutscene 4, candle lights GTA1 FON Format
GTADATA\CUT4.ACT Cutscene 5, Palette for 8 Bit Color Mode 256 colors (Photoshop ACT Format)
GTADATA\CUT4.RAT Cutscene 5, Background, 8 Bit Color Mode Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW
GTADATA\CUT4.RAW Cutscene 5, Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\CUT40.FON Cutscene 5, moving mouth GTA1 FON Format
GTADATA\CUT40T.FON Cutscene 5, moving mouth GTA1 FON Format
GTADATA\CUT41.FON Cutscene 5, moving eyes GTA1 FON Format
GTADATA\CUT41T.FON Cutscene 5, moving eyes GTA1 FON Format
GTADATA\CUT5.ACT Cutscene 6, Palette for 8 Bit Color Mode 256 colors (Photoshop ACT Format)
GTADATA\CUT5.RAT Cutscene 6, Background, 8 Bit Color Mode Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW
GTADATA\CUT5.RAW Cutscene 6, Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\CUT50.FON Cutscene 6, moving mouth GTA1 FON Format
GTADATA\CUT50T.FON Cutscene 6, moving mouth GTA1 FON Format
GTADATA\CUT51.FON Cutscene 6, moving eyes (only 1 frame. hide to "open" eyes) GTA1 FON Format
GTADATA\CUT51T.FON Cutscene 6, moving eyes (only 1 frame. hide to "open" eyes) GTA1 FON Format
GTADATA\CUT52.FON Cutscene 6, moving hand GTA1 FON Format
GTADATA\CUT52T.FON Cutscene 6, moving hand GTA1 FON Format
GTADATA\CUT53.FON Cutscene 6, cigarette smoke GTA1 FON Format
GTADATA\CUT53T.FON Cutscene 6, cigarette smoke GTA1 FON Format
GTADATA\CUTTEXT.FON Cutscene texts GTA1 FON Format
GTADATA\ENGLISH.FXT English Language Texts GTA1 FXT Format
GTADATA\EXPSCOR1.FON   GTA1 FON Format
GTADATA\EXPSCOR2.FON   GTA1 FON Format
GTADATA\EXPSCOR8.FON   GTA1 FON Format
GTADATA\F_BMG.RAT BMG Logo, 8 Bit Color Raw graphics data, 100x50, 1 channel with palette in file F_PAL.RAW
GTADATA\F_BMG.RAW BMG Logo, 24 Bit Color Raw graphics data, 100x50, 3 channels interleaved
GTADATA\F_CITY1.FON   GTA1 FON Format
GTADATA\F_CITY2.FON   GTA1 FON Format
GTADATA\F_CITY3.FON   GTA1 FON Format
GTADATA\F_CITY4.FON   GTA1 FON Format
GTADATA\F_DMA.RAT DMA Logo, 8 Bit Color Raw graphics data, 78x109, 1 channel with palette in file F_PAL.RAW
GTADATA\F_DMA.RAW DMA Logo, 24 Bit Color Raw graphics data, 78x109, 3 channels interleaved
GTADATA\F_KEY.FON   GTA1 FON Format
GTADATA\F_LOGO0.RAT GTA Logo Animation Frame 1 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\F_LOGO0.RAW GTA Logo Animation Frame 1 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\F_LOGO1.RAT GTA Logo Animation Frame 2 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\F_LOGO1.RAW GTA Logo Animation Frame 2 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\F_LOGO2.RAT GTA Logo Animation Frame 3 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\F_LOGO2.RAW GTA Logo Animation Frame 3 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\F_LOGO3.RAT GTA Logo Animation Frame 4 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\F_LOGO3.RAW GTA Logo Animation Frame 4 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\F_LOGO4.RAT GTA Logo Animation Frame 5 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\F_LOGO4.RAW GTA Logo Animation Frame 5 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\F_LOGO5.RAT GTA Logo Animation Frame 6 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\F_LOGO5.RAW GTA Logo Animation Frame 6 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\F_LOGO6.RAT GTA Logo Animation Frame 7 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\F_LOGO6.RAW GTA Logo Animation Frame 7 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\F_LOGO7.RAT GTA Logo Animation Frame 8 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\F_LOGO7.RAW GTA Logo Animation Frame 8 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\F_LOWER0.RAT Menu Background with map, 8 Bit Color Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW
GTADATA\F_LOWER0.RAW Menu Background with map, 24 Bit Color Raw graphics data, 640x312, 3 channels interleaved
GTADATA\F_LOWER1.RAT Menu Background bright, 8 Bit Color Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW
GTADATA\F_LOWER1.RAW Menu Background bright, 24 Bit Color Raw graphics data, 640x312, 3 channels interleaved
GTADATA\F_MHEAD.FON   GTA1 FON Format
GTADATA\F_MMISS.FON   GTA1 FON Format
GTADATA\F_MTEXT.FON   GTA1 FON Format
GTADATA\F_PAL.RAW Palette for menu 256 colors (Photoshop ACT Format)
GTADATA\F_PLAY1.RAT Player 1 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\F_PLAY1.RAW Player 1 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\F_PLAY2.RAT Player 2 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\F_PLAY2.RAW Player 2 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\F_PLAY3.RAT Player 3 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\F_PLAY3.RAW Player 3 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\F_PLAY4.RAT Player 4 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\F_PLAY4.RAW Player 4 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\F_PLAY5.RAT Player 5 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\F_PLAY5.RAW Player 5 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\F_PLAY6.RAT Player 6 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\F_PLAY6.RAW Player 6 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\F_PLAY7.RAT Player 7 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\F_PLAY7.RAW Player 7 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\F_PLAY8.RAT Player 8 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\F_PLAY8.RAW Player 8 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\F_PLAYN.RAT Player Name Box, 8 Bit Color Raw graphics data, 180x50, 1 channel with palette in file F_PAL.RAW
GTADATA\F_PLAYN.RAW Player Name Box, 24 Bit Color Raw graphics data, 180x50, 3 channels, interleaved
GTADATA\F_UPPER.RAT Menu Background Upper Part Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\F_UPPER.RAW Menu Background Upper Part Raw graphics data, 640x168, 3 channels, interleaved
GTADATA\F8_CITY1.FON   GTA1 FON Format
GTADATA\F8_CITY2.FON   GTA1 FON Format
GTADATA\F8_CITY3.FON   GTA1 FON Format
GTADATA\F8_CITY4.FON   GTA1 FON Format
GTADATA\FRENCH.FXT French Language Texts GTA1 FXT Format
GTADATA\GERMAN.FXT German Language Texts GTA1 FXT Format
GTADATA\JAPANESE.FXT Japanese Language Texts (Not part of European version. Taken from this patch) GTA1 FXT Format
GTADATA\ITALIAN.FXT   GTA1 FXT Format
GTADATA\KANJI.BIT
(your browser might render this large PNG file wrong)
Japanese Kanji Glyph Data (Not part of European version. Taken from this patch) Raw graphics data, 1 channels with 1 bit per pixel. 16x80640 pixels.
(5,040 characters. 32 bytes give 1 character.)
GTADATA/KANJI.IDXMapping from Japanese.fxt to Japanese.bit (Not part of European version. Taken from this patch) Int16-Int16 Lookup Table, Binary
GTADATA\MIAMI.CMP Area 3 (Vice City) City Map GTA1 CMP Map Format
GTADATA\MISSION.INI Mission INIGTA1 Mission.ini Format
GTADATA\MISSMUL1.FON   GTA1 FON Format
GTADATA\MISSMUL2.FON   GTA1 FON Format
GTADATA\MISSMUL8.FON   GTA1 FON Format
GTADATA\MOVIE.SMKIntro movie Smacker File Format
GTADATA\NYC.CMP Area 1 (Liberty City) City Map GTA1 CMP Map Format
GTADATA\PAGER1.FON   GTA1 FON Format
GTADATA\PAGER2.FON   GTA1 FON Format
GTADATA\PLAYER_A.DAT Savegame GTA1 Savegame Format
GTADATA\REPLAY.REP ??? (Gets created during gameplay)Replay???
GTADATA\SANB.CMP Area 2 (San Andreas) City Map GTA1 CMP Map Format
GTADATA\SCORE1.FON   GTA1 FON Format
GTADATA\SCORE2.FON   GTA1 FON Format
GTADATA\SCORE8.FON   GTA1 FON Format
GTADATA\SPECIAL.FXT "Special" (Vulgar) Language Texts GTA1 FXT Format
GTADATA\STREET1.FON   GTA1 FON Format
GTADATA\STREET2.FON   GTA1 FON Format
GTADATA\STYLE001.G24 Area 1 (Libtery City) City Style, 8 bits GTA1 Map Style Format, 24 bits
GTADATA\STYLE001.GRY Area 1 (Liberty City) City Style, 8 bits GTA1 Map Style Format, 8 bits
GTADATA\STYLE002.G24 Area 2 (San Andreas) City Style, 8 bits GTA1 Map Style Format, 24 bits
GTADATA\STYLE002.GRY Area 2 (San Andreas) City Style, 8 bits GTA1 Map Style Format, 8 bits
GTADATA\STYLE003.G24 Area 3 (Vice City) City Style, 24 bits GTA1 Map Style Format, 24 bits
GTADATA\STYLE003.GRY Area 3 (Vice City) City Style, 8 bits GTA1 Map Style Format, 8 bits
GTADATA\SUB1.FON   GTA1 FON Format
GTADATA\SUB2.FON   GTA1 FON Format
GTADOS\DATA\ENGLISH.FXT DOS Menu English Language Texts GTA1 FXT Format
GTADOS\DATA\F_KEY.FON DOS Menu Cursor GTA1 FON Format
GTADOS\DATA\F_MMISS.FON DOS Menu Small Text GTA1 FON Format
GTADOS\DATA\F_MTEXT.FON DOS Menu Large Text GTA1 FON Format
GTADOS\DATA\FLAG2.RAW DOS Menu Language FlagsRaw graphics data, 60x200, 1 channel, same palette as screen (e.g. F_KEY.FON)
GTADOS\DATA\FRENCH.FXT DOS Menu French Language Texts GTA1 FXT Format
GTADOS\DATA\GERMAN.FXT DOS Menu German Language Texts GTA1 FXT Format
GTADOS\DATA\GTA.PCX DOS Menu BackgroundPCX Graphics Format
GTADOS\DATA\ITALIAN.FXT DOS Menu Italian Language Texts GTA1 FXT Format
GTADOS\DATA\JOY.RAW DOS Menu Joystick PointRaw graphics data, 19x18, 1 channel, same palette as screen (e.g. F_KEY.FON)
GTADOS\DATA\JOYBOX.RAW DOS Menu Joystick BoxRaw graphics data, 126x123, 1 channel, same palette as screen (e.g. F_KEY.FON)
GTADOS\STARTUP.INI (Will be generated by DOS Launcher. Defines things like language. Not in the release files.) More information here

GTA 1 London 1969 - Data Files

File Name (link = converted to modern format) Description Format / Data Structure
GTADATA\UK\AUDIO\0.PK (leftover from development) Cutscene 1 Speech, Audition Peak File (temporary) 
GTADATA\UK\AUDIO\0.WAV Cutscene 1 Speech RIFF Wave, PCM format, 1 channel, 44.100kHz, 16 bit
GTADATA\UK\AUDIO\1.PK (leftover from development) Cutscene 2 Speech, Audition Peak File (temporary) 
GTADATA\UK\AUDIO\1.WAV Cutscene 2 SpeechRIFF Wave, PCM format, 1 channel, 44.100kHz, 16 bit
GTADATA\UK\AUDIO\2.WAV Cutscene 3 SpeechRIFF Wave, PCM format, 1 channel, 44.100kHz, 16 bit
GTADATA\UK\AUDIO\3.WAV Cutscene 4 SpeechRIFF Wave, PCM format, 1 channel, 44.100kHz, 16 bit
GTADATA\UK\AUDIO\LEVEL000.RAW Menu Sound Effects (3 stereo sounds, followed by 13 mono sounds) Raw audio data, PCM format, 1-2 channels (mixed), various bitrates, 16 bits per sample
GTADATA\UK\AUDIO\LEVEL000.SDT (Sound index file) GTA1 Sound index file
GTADATA\UK\AUDIO\LEVEL001.RAW Level 1 Sound Effects (131 mono sounds) Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample
GTADATA\UK\AUDIO\LEVEL001.SDT (Sound index file) GTA1 Sound index file
GTADATA\UK\AUDIO\LEVEL002.RAW (useless, not London) (GTA1 Sound. Do NOT belong to LONDON.) Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample
GTADATA\UK\AUDIO\LEVEL002.SDT (useless, not London)(GTA1 Sound. Do NOT belong to LONDON.)GTA1 Sound index file
GTADATA\UK\AUDIO\LEVEL003.RAW (useless, not London) (GTA1 Sound. Do NOT belong to LONDON.) Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample
GTADATA\UK\AUDIO\LEVEL003.SDT (useless, not London)(GTA1 Sound. Do NOT belong to LONDON.)GTA1 Sound index file
GTADATA\UK\AUDIO\MISBRIEF.RAW Powerup Sound Effects (10 mono sounds) Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample
GTADATA\UK\AUDIO\MISBRIEF.SDT (Sound index file) GTA1 Sound index file
GTADATA\UK\AUDIO\VOCALCOM.RAW Narrator and Pedestrian Sound Effects (71 mono sounds) Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample
GTADATA\UK\AUDIO\VOCALCOM.SDT (Sound index file) GTA1 Sound index file
GTADATA\UK\4.REP (leftover from development?) Something related to London #4 (Mission.ini ID "4")?
Maybe Replay.rep (Debug?) had the Level ID in its name back then?
Replay???
GTADATA\UK\BIG1.FON   GTA1 FON Format
GTADATA\UK\BIG2.FON   GTA1 FON Format
GTADATA\UK\CARNAME1.FON  GTA1 FON Format
GTADATA\UK\CARNAME2.FON  GTA1 FON Format
GTADATA\UK\CONFIG.INI (Can be used for debugging. Not in the release files.) More information here
GTADATA\UK\CUT0.ACT Cutscene 1,, Palette for 8 Bit Color Mode 256 colors (Photoshop ACT Format)
GTADATA\UK\CUT0.RAT Cutscene 1, Background, 8 Bit Color Mode Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\CUT0.RAW Cutscene 1, Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\UK\CUT00.FON Cutscene 1, Moving mouthGTA1 FON Format
GTADATA\UK\CUT00T.FON Cutscene 1, Moving mouthGTA1 FON Format
GTADATA\UK\CUT01.FON Cutscene 1, Moving eyesGTA1 FON Format
GTADATA\UK\CUT01T.FON Cutscene 1, Moving eyesGTA1 FON Format
GTADATA\UK\CUT1.ACT Cutscene 2, Palette for 8 Bit Color Mode 256 colors (Photoshop ACT Format)
GTADATA\UK\CUT1.RAT Cutscene 2, Background, 8 Bit Color Mode Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\CUT1.RAW Cutscene 2, Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\UK\CUT10.FON Cutscene 2, Moving mouthGTA1 FON Format
GTADATA\UK\CUT10T.FON Cutscene 2, Moving mouthGTA1 FON Format
GTADATA\UK\CUT11.FON Cutscene 2, Moving eyesGTA1 FON Format
GTADATA\UK\CUT11T.FON Cutscene 2, Moving eyesGTA1 FON Format
GTADATA\UK\CUT12.FON (Belongs to GTA1, not UK!) GTA1 FON Format
GTADATA\UK\CUT12T.FON (Belongs to GTA1, not UK!) GTA1 FON Format
GTADATA\UK\CUT13.FON (Belongs to GTA1, not UK!) GTA1 FON Format
GTADATA\UK\CUT13T.FON (Belongs to GTA1, not UK!) GTA1 FON Format
GTADATA\UK\CUT2.ACT Cutscene 3, Palette for 8 Bit Color Mode 256 colors (Photoshop ACT Format)
GTADATA\UK\CUT2.RAT Cutscene 3, Background, 8 Bit Color Mode Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\CUT2.RAW Cutscene 3, Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\UK\CUT20.FON Cutscene 3, Moving eyes #1GTA1 FON Format
GTADATA\UK\CUT20T.FON Cutscene 3, Moving eyes #1GTA1 FON Format
GTADATA\UK\CUT21.FON Cutscene 3, Moving mouthGTA1 FON Format
GTADATA\UK\CUT21T.FON Cutscene 3, Moving mouthGTA1 FON Format
GTADATA\UK\CUT22.FON Cutscene 3, Moving eyes #2GTA1 FON Format
GTADATA\UK\CUT22T.FON Cutscene 3, Moving eyes #2GTA1 FON Format
GTADATA\UK\CUT3.ACT Cutscene 4, Palette for 8 Bit Color Mode 256 colors (Photoshop ACT Format)
GTADATA\UK\CUT3.RAT Cutscene 4, Background, 8 Bit Color Mode Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\CUT3.RAW Cutscene 4, Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\UK\CUT30.FON Cutscene 4, Moving eyes #1GTA1 FON Format
GTADATA\UK\CUT30T.FON Cutscene 4, Moving eyes #1GTA1 FON Format
GTADATA\UK\CUT31.FON Cutscene 4, Moving eyes #2GTA1 FON Format
GTADATA\UK\CUT31T.FON Cutscene 4, Moving eyes #2GTA1 FON Format
GTADATA\UK\CUT32.FON Cutscene 4, Moving mouthGTA1 FON Format
GTADATA\UK\CUT32T.FON Cutscene 4, Moving mouthGTA1 FON Format
GTADATA\UK\CUT4.ACT (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON) 256 colors (Photoshop ACT Format)
GTADATA\UK\CUT4.RAW (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)Raw graphics data, 640x480, 3 channels interleaved
GTADATA\UK\CUT40.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT40T.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT41.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT41T.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT5.ACT (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON) 256 colors (Photoshop ACT Format)
GTADATA\UK\CUT5.RAW (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)Raw graphics data, 640x480, 3 channels interleaved
GTADATA\UK\CUT50.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT50T.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT51.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT51T.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT52.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT52T.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT53.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUT53T.FON (useless, not London) (GTA 1 Cutscene, NOT PART OF GTA LONDON)GTA1 FON Format
GTADATA\UK\CUTTEXT.FON Cutscene TextGTA1 FON Format
GTADATA\UK\CUTTEXT.TGA (leftover from development)  Targa graphics format
GTADATA\UK\CUTTEXT8.FON  GTA1 FON Format
GTADATA\UK\CUTTEXTA.FON  GTA1 FON Format
GTADATA\UK\CUTTEXTB.FON  GTA1 FON Format
GTADATA\UK\CUTTEXTC.FON  GTA1 FON Format
GTADATA\UK\ENGUK.FXT English Language Texts GTA1 FXT Format
GTADATA\UK\ENGUK.TXT (leftover from development) It contains old texts from 18/02/1999. The final FXT is dated 28/03/1999. Plain text file
GTADATA\UK\EXPSCOR1.FON  GTA1 FON Format
GTADATA\UK\EXPSCOR2.FON  GTA1 FON Format
GTADATA\UK\EXPSCOR8.FON  GTA1 FON Format
GTADATA\UK\F_BMG.RAT Rockstar Logo (not BMG), 8 Bit Color Mode Raw graphics data, 75x90, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_BMG.RAW Rockstar Logo (not BMG), 24 Bit Color Mode Raw graphics data, 75x90, 3 channels interleaved
GTADATA\UK\F_CITY1.FON  GTA1 FON Format
GTADATA\UK\F_CITY2.FON  GTA1 FON Format
GTADATA\UK\F_CITY3.FON  GTA1 FON Format
GTADATA\UK\F_CITY4.FON  GTA1 FON Format
GTADATA\UK\F_DMA.RAT Copyright text (not DMA Logo), 8 Bit Color Mode Raw graphics data, 225x38, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_DMA.RAW Copyright text (not DMA Logo), 24 Bit Color Mode Raw graphics data, 225x38, 3 channels interleaved
GTADATA\UK\F_KEY.FON   GTA1 FON Format
GTADATA\UK\F_LOGO0.RAT GTA Logo Animation Frame 1 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_logo0.raw GTA Logo Animation Frame 1 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\F_LOGO1.RAT GTA Logo Animation Frame 2 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOGO1.RAW GTA Logo Animation Frame 2 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\F_LOGO2.RAT GTA Logo Animation Frame 3 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOGO2.RAW GTA Logo Animation Frame 3 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\F_LOGO3.RAT GTA Logo Animation Frame 4 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOGO3.RAW GTA Logo Animation Frame 4 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\F_LOGO4.RAT GTA Logo Animation Frame 5 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOGO4.RAW GTA Logo Animation Frame 5 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\F_LOGO5.RAT GTA Logo Animation Frame 6 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOGO5.RAW GTA Logo Animation Frame 6 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\F_LOGO6.RAT GTA Logo Animation Frame 7 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOGO6.RAW GTA Logo Animation Frame 7 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\F_LOGO7.RAT GTA Logo Animation Frame 8 in 8 Bit Color Mode Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOGO7.RAW GTA Logo Animation Frame 8 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\F_LOWER0.RAT Menu Background Lower Side, 8 Bit Color Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOWER0.RAW Menu Background Lower Side, 24 Bit ColorRaw graphics data, 640x312, 3 channels interleaved
GTADATA\UK\F_LOWER1.RAT Menu Background Level 1, 8 Bit Color Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOWER1.RAW Menu Background Level 1, 24 Bit ColorRaw graphics data, 640x312, 3 channels interleaved
GTADATA\UK\F_LOWER2.RAT Menu Background Level 2, 8 Bit Color Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOWER2.RAW Menu Background Level 2, 24 Bit ColorRaw graphics data, 640x312, 3 channels interleaved
GTADATA\UK\F_LOWER3.RAT Menu Background Level 3, 8 Bit Color Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOWER3.RAW Menu Background Level 3, 24 Bit ColorRaw graphics data, 640x312, 3 channels interleaved
GTADATA\UK\F_LOWER4.RAT Menu Background Level 4, 8 Bit Color Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_LOWER4.RAW Menu Background Level 4, 24 Bit ColorRaw graphics data, 640x312, 3 channels interleaved
GTADATA\UK\F_MHEAD.FON  GTA1 FON Format
GTADATA\UK\F_MMISS.FON  GTA1 FON Format
GTADATA\UK\F_MTEXT.FON  GTA1 FON Format
GTADATA\UK\F_PAL.RAW Menu Palette for 8 Bit Color Mode256 colors, Photoshop ACT Format
GTADATA\UK\F_PLAY1.RAT Player 1 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_PLAY1.RAW Player 1 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\UK\F_PLAY1A.RAW   
GTADATA\UK\F_PLAY2.RAT Player 2 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_play2.raw Player 2 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\UK\F_PLAY3.RAT Player 3 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_PLAY3.RAW Player 3 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\UK\F_PLAY4.RAT Player 4 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_PLAY4.RAW Player 4 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\UK\F_PLAY5.RAT Player 5 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_PLAY5.RAW Player 5 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\UK\F_PLAY6.RAT Player 6 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_PLAY6.RAW Player 6 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\UK\F_PLAY7.RAT Player 7 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_PLAY7.RAW Player 7 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\UK\F_PLAY8.RAT Player 8 Portrait, 8 Bit Color Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_PLAY8.RAW Player 8 Portrait, 24 Bit Color Raw graphics data, 102x141, 3 channels interleaved
GTADATA\UK\F_PLAYN.RAT Player Name Box, 8 Bit Color Raw graphics data, 180x50, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_PLAYN.RAW Player Name Box, 24 Bit Color Raw graphics data, 180x50, 3 channels, interleaved
GTADATA\UK\F_UPPER.RAT Menu Background Upper Part Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW
GTADATA\UK\F_UPPER.RAW Menu Background Upper Part Raw graphics data, 640x168, 3 channels, interleaved
GTADATA\UK\F8_CITY1.FON  GTA1 FON Format
GTADATA\UK\F8_CITY2.FON  GTA1 FON Format
GTADATA\UK\F8_CITY3.FON  GTA1 FON Format
GTADATA\UK\F8_CITY4.FON  GTA1 FON Format
GTADATA\UK\F8_KEY.FON   GTA1 FON Format
GTADATA\UK\F8_MHEAD.FON  GTA1 FON Format
GTADATA\UK\F8_MMISS.FON  GTA1 FON Format
GTADATA\UK\F8_MTEXT.FON  GTA1 FON Format
GTADATA\UK\FREUK.FXT French Language Texts GTA1 FXT Format
GTADATA\UK\GERUK.FXT German Language Texts GTA1 FXT Format
GTADATA\UK\ITAUK.FXT Italian Language Texts GTA1 FXT Format
GTADATA\UK\MAINPAL.ACT ??? 256 colors, Photoshop ACT Format
GTADATA\UK\MISSMUL1.FON  GTA1 FON Format
GTADATA\UK\MISSMUL2.FON  GTA1 FON Format
GTADATA\UK\MISSMUL8.FON  GTA1 FON Format
GTADATA\UK\MISSUK.INI Mission INIGTA1 Mission.ini Format
GTADATA\UK\MOVIE.SMKIntro movie Smacker File Format
GTADATA\UK\PAGER1.FON   GTA1 FON Format
GTADATA\UK\PAGER2.FON   GTA1 FON Format
GTADATA\UK\PLAYER_A.DAT Savegame GTA1 Savegame Format
GTADATA\UK\SCORE1.FON   GTA1 FON Format
GTADATA\UK\SCORE2.FON   GTA1 FON Format
GTADATA\UK\SCORE8.FON   GTA1 FON Format
GTADATA\UK\SPEUK.FXT (useless, not London) These are the vulgar language text from GTA1.
The London texts were never translated to "special" language;
this is the reason why no such cheat code exist.
GTA1 FXT Format
GTADATA\UK\STREET1.FON  GTA1 FON Format
GTADATA\UK\STREET2.FON  GTA1 FON Format
GTADATA\UK\Style001.g24 London 1969 City Style, 24 bits GTA1 Map Style Format, 24 bits
GTADATA\UK\Style001.gry London 1969 City Style, 8 bits GTA1 Map Style Format, 8 bits
GTADATA\UK\SUB1.FON   GTA1 FON Format
GTADATA\UK\SUB2.FON   GTA1 FON Format
GTADATA\UK\UK.CMP London 1969 City Map GTA1 CMP Map Format
GTADATA\UK\UK.MAP (leftover from development) London 1969 City Map, uncompressed GTA 1 Uncompressed Map File
GTADOS\DATA\enguk.fxt DOS Menu English Language Texts GTA1 FXT Format
GTADOS\DATA\F_KEY_UK.FON DOS Menu CursorGTA1 FON Format
GTADOS\DATA\F_MM_UK.FON DOS Menu Small TextGTA1 FON Format
GTADOS\DATA\F_MT_UK.FON DOS Menu Large TextGTA1 FON Format
GTADOS\DATA\Flag_uk.raw DOS Menu Language FlagsRaw graphics data, 60x200, 1 channel, same palette as screen (e.g. F_KEY_UK.FON)
GTADOS\DATA\freuk.fxt DOS Menu French Language Texts GTA1 FXT Format
GTADOS\DATA\geruk.fxt DOS Menu German Language Texts GTA1 FXT Format
GTADOS\DATA\Gta_uk.pcx DOS Menu BackgroundPCX Graphics Format
GTADOS\DATA\itauk.fxt DOS Menu Italian Language Texts GTA1 FXT Format
GTADOS\DATA\JOY.RAW DOS Menu Joystick Point (reused from GTA1, with different palette) Raw graphics data, 19x18, 1 channel, same palette as screen (e.g. F_KEY_UK.FON)
GTADOS\DATA\JOYBOX.RAW DOS Menu Joystick Box (reused from GTA1, with different palette) Raw graphics data, 126x123, 1 channel, same palette as screen (e.g. F_KEY_UK.FON)

GTA 1 London 1961 - Data Files

File Name (link = converted to modern format) Description Format / Data Structure
GTADATA\UK\AUDIO\0e.wav Cutscene 1 SpeechRIFF Wave, PCM format, 2 channels, 44.100kHz, 16 bit
GTADATA\UK\cut00e.fon Cutscene 1 Moving eyes of manGTA1 FON Format
GTADATA\UK\cut01e.fon Cutscene 1 Moving mouth of manGTA1 FON Format
GTADATA\UK\cut02e.fon Cutscene 1 Moving eyes of womanGTA1 FON Format
GTADATA\UK\cut03e.fon Cutscene 1 Moving mouth of womanGTA1 FON Format
GTADATA\UK\cut04e.fon Cutscene 1 Moving cigarette of woman GTA1 FON Format
GTADATA\UK\cut0e.raw Cutscene 1 Background, 24 Bit Color Mode Raw graphics data, 640x480, 3 channels interleaved
GTADATA\UK\enguke.fxt English Language Texts GTA1 FXT Format
GTADATA\UK\f_logoe0.raw GTA Logo Animation Frame 1 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\f_logoe1.raw GTA Logo Animation Frame 2 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\f_logoe2.raw GTA Logo Animation Frame 3 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\f_logoe3.raw GTA Logo Animation Frame 4 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\f_logoe4.raw GTA Logo Animation Frame 5 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\f_logoe5.raw GTA Logo Animation Frame 6 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\f_logoe6.raw GTA Logo Animation Frame 7 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\f_logoe7.raw GTA Logo Animation Frame 8 in 24 Bit Color Mode Raw graphics data, 640x168, 3 channels interleaved
GTADATA\UK\MC.CMP Manchester City Map (for deathmatch) GTA1 CMP Map Format
GTADATA\UK\MC.MAP (leftover from development) Manchester City Map (for deathmatch), uncompressed GTA 1 Uncompressed Map File
GTADATA\UK\missuke.ini Mission INI GTA1 Mission.ini Format
GTADATA\UK\PLAYER_E.DAT Savegame GTA1 Savegame Format
GTADATA\UK\Sty001.g24 London 1961 City Style, 24 bits GTA1 Map Style Format, 24 bits
GTADATA\UK\uke.cmp London 1961 City Map GTA1 CMP Map Format

Annotations: