| File Name (link = converted to modern format) | Description | Format / Data Structure |
| GTADATA\AUDIO\0.WAV | Cutscene 1 Speech | RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit |
| GTADATA\AUDIO\1.WAV | Cutscene 2 Speech | RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit |
| GTADATA\AUDIO\2.WAV | Cutscene 3 Speech | RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit |
| GTADATA\AUDIO\3.WAV | Cutscene 4 Speech | RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit |
| GTADATA\AUDIO\4.WAV | Cutscene 5 Speech | RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit |
| GTADATA\AUDIO\5.WAV | Cutscene 6 Speech | RIFF Wave, PCM format, 2 channels, 22.050 kHz, 16 Bit |
| GTADATA\AUDIO\LEVEL000.RAW | Menu Sound Effects (3 stereo sounds, followed by 13 mono sounds) | Raw audio data, PCM format, 1-2 channels (mixed), various bitrates, 16 bits per sample |
| GTADATA\AUDIO\LEVEL000.SDT | (Sound index file) | GTA1 Sound index file |
| GTADATA\AUDIO\LEVEL001.RAW | Area 1 (Liberty City) Sound Effects (131 mono sounds) | Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample |
| GTADATA\AUDIO\LEVEL001.SDT | (Sound index file) | GTA1 Sound index file |
| GTADATA\AUDIO\LEVEL002.RAW | Area 2 (San Andreas) Sound Effects (131 mono sounds) | Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample |
| GTADATA\AUDIO\LEVEL002.SDT | (Sound index file) | GTA1 Sound index file |
| GTADATA\AUDIO\LEVEL003.RAW | Area 3 (Vice City) Sound Effects (131 mono sounds) | Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample |
| GTADATA\AUDIO\LEVEL003.SDT | (Sound index file) | GTA1 Sound index file |
| GTADATA\AUDIO\MISBRIEF.RAW | Powerup Sound Effects (10 mono sounds) | Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample |
| GTADATA\AUDIO\MISBRIEF.SDT | (Sound index file) | GTA1 Sound index file |
| GTADATA\AUDIO\VOCALCOM.RAW | Narrator and Pedestrian Sound Effects (71 mono sounds) | Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample |
| GTADATA\AUDIO\VOCALCOM.SDT | (Sound index file) | GTA1 Sound index file |
| GTADATA\1.REP (leftover from development?) |
Something related to Liberty City #1 (Mission.ini ID "1")? Maybe Replay.rep (Debug?) had the Level ID in its name back then? |
Replay??? |
| GTADATA\102.REP (leftover from development?) |
Something related to San Andreas #1 (Mission.ini ID "102")? Maybe Replay.rep (Debug?) had the Level ID in its name back then? |
Replay??? |
| GTADATA\202.REP (leftover from development?) |
Something related to Vice City #1 (Mission.ini ID "202")? Maybe Replay.rep (Debug?) had the Level ID in its name back then? |
Replay??? |
| GTADATA\BIG1.FON | GTA1 FON Format | |
| GTADATA\BIG2.FON | GTA1 FON Format | |
| GTADATA\C_ALLEY0.FON | GTA1 FON Format | |
| GTADATA\CONFIG.INI | (Can be used for debugging. Not in the release files.) | More information here |
| GTADATA\CUT0.ACT | Cutscene 1, Palette for 8 Bit Color Mode | 256 colors (Photoshop ACT Format) |
| GTADATA\CUT0.RAT | Cutscene 1, Background, 8 Bit Color Mode | Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW |
| GTADATA\CUT0.RAW | Cutscene 1, Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\CUT00.FON | Cutscene 1, moving mouth | GTA1 FON Format |
| GTADATA\CUT00T.FON | Cutscene 1, moving mouth | GTA1 FON Format |
| GTADATA\CUT01.FON | Cutscene 1, moving eyes | GTA1 FON Format |
| GTADATA\CUT01T.FON | Cutscene 1, moving eyes | GTA1 FON Format |
| GTADATA\CUT1.ACT | Cutscene 2, Palette for 8 Bit Color Mode | 256 colors (Photoshop ACT Format) |
| GTADATA\CUT1.RAT | Cutscene 2, Background, 8 Bit Color Mode | Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW |
| GTADATA\CUT1.RAW | Cutscene 2, Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\CUT10.FON | Cutscene 2, moving mouth | GTA1 FON Format |
| GTADATA\CUT10T.FON | Cutscene 2, moving mouth | GTA1 FON Format |
| GTADATA\CUT11.FON | Cutscene 2, moving eyes | GTA1 FON Format |
| GTADATA\CUT11T.FON | Cutscene 2, moving eyes | GTA1 FON Format |
| GTADATA\CUT12.FON | Cutscene 2, window lights | GTA1 FON Format |
| GTADATA\CUT12T.FON | Cutscene 2, window lights | GTA1 FON Format |
| GTADATA\CUT13.FON | Cutscene 2, cigarette lights | GTA1 FON Format |
| GTADATA\CUT13T.FON | Cutscene 2, cigarette lights | GTA1 FON Format |
| GTADATA\CUT2.ACT | Cutscene 3, Palette for 8 Bit Color Mode | 256 colors (Photoshop ACT Format) |
| GTADATA\CUT2.RAT | Cutscene 3, Background, 8 Bit Color Mode | Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW |
| GTADATA\CUT2.RAW | Cutscene 3, Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\CUT20.FON | Cutscene 3, moving mouth | GTA1 FON Format |
| GTADATA\CUT20T.FON | Cutscene 3, moving mouth | GTA1 FON Format |
| GTADATA\CUT21.FON | Cutscene 3, moving eyes | GTA1 FON Format |
| GTADATA\CUT21T.FON | Cutscene 3, moving eyes | GTA1 FON Format |
| GTADATA\CUT22.FON | Cutscene 3, window lights | GTA1 FON Format |
| GTADATA\CUT22T.FON | Cutscene 3, window lights | GTA1 FON Format |
| GTADATA\CUT3.ACT | Cutscene 4, Palette for 8 Bit Color Mode | 256 colors (Photoshop ACT Format) |
| GTADATA\CUT3.RAT | Cutscene 4, Background, 8 Bit Color Mode | Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW |
| GTADATA\CUT3.RAW | Cutscene 4, Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\CUT30.FON | Cutscene 4, moving mouth | GTA1 FON Format |
| GTADATA\CUT30T.FON | Cutscene 4, moving mouth | GTA1 FON Format |
| GTADATA\CUT31.FON | Cutscene 4, moving eyes | GTA1 FON Format |
| GTADATA\CUT31T.FON | Cutscene 4, moving eyes | GTA1 FON Format |
| GTADATA\CUT32.FON | Cutscene 4, candle lights | GTA1 FON Format |
| GTADATA\CUT32T.FON | Cutscene 4, candle lights | GTA1 FON Format |
| GTADATA\CUT4.ACT | Cutscene 5, Palette for 8 Bit Color Mode | 256 colors (Photoshop ACT Format) |
| GTADATA\CUT4.RAT | Cutscene 5, Background, 8 Bit Color Mode | Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW |
| GTADATA\CUT4.RAW | Cutscene 5, Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\CUT40.FON | Cutscene 5, moving mouth | GTA1 FON Format |
| GTADATA\CUT40T.FON | Cutscene 5, moving mouth | GTA1 FON Format |
| GTADATA\CUT41.FON | Cutscene 5, moving eyes | GTA1 FON Format |
| GTADATA\CUT41T.FON | Cutscene 5, moving eyes | GTA1 FON Format |
| GTADATA\CUT5.ACT | Cutscene 6, Palette for 8 Bit Color Mode | 256 colors (Photoshop ACT Format) |
| GTADATA\CUT5.RAT | Cutscene 6, Background, 8 Bit Color Mode | Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW |
| GTADATA\CUT5.RAW | Cutscene 6, Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\CUT50.FON | Cutscene 6, moving mouth | GTA1 FON Format |
| GTADATA\CUT50T.FON | Cutscene 6, moving mouth | GTA1 FON Format |
| GTADATA\CUT51.FON | Cutscene 6, moving eyes (only 1 frame. hide to "open" eyes) | GTA1 FON Format |
| GTADATA\CUT51T.FON | Cutscene 6, moving eyes (only 1 frame. hide to "open" eyes) | GTA1 FON Format |
| GTADATA\CUT52.FON | Cutscene 6, moving hand | GTA1 FON Format |
| GTADATA\CUT52T.FON | Cutscene 6, moving hand | GTA1 FON Format |
| GTADATA\CUT53.FON | Cutscene 6, cigarette smoke | GTA1 FON Format |
| GTADATA\CUT53T.FON | Cutscene 6, cigarette smoke | GTA1 FON Format |
| GTADATA\CUTTEXT.FON | Cutscene texts | GTA1 FON Format |
| GTADATA\ENGLISH.FXT | English Language Texts | GTA1 FXT Format |
| GTADATA\EXPSCOR1.FON | GTA1 FON Format | |
| GTADATA\EXPSCOR2.FON | GTA1 FON Format | |
| GTADATA\EXPSCOR8.FON | GTA1 FON Format | |
| GTADATA\F_BMG.RAT | BMG Logo, 8 Bit Color | Raw graphics data, 100x50, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_BMG.RAW | BMG Logo, 24 Bit Color | Raw graphics data, 100x50, 3 channels interleaved |
| GTADATA\F_CITY1.FON | GTA1 FON Format | |
| GTADATA\F_CITY2.FON | GTA1 FON Format | |
| GTADATA\F_CITY3.FON | GTA1 FON Format | |
| GTADATA\F_CITY4.FON | GTA1 FON Format | |
| GTADATA\F_DMA.RAT | DMA Logo, 8 Bit Color | Raw graphics data, 78x109, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_DMA.RAW | DMA Logo, 24 Bit Color | Raw graphics data, 78x109, 3 channels interleaved |
| GTADATA\F_KEY.FON | GTA1 FON Format | |
| GTADATA\F_LOGO0.RAT | GTA Logo Animation Frame 1 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_LOGO0.RAW | GTA Logo Animation Frame 1 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\F_LOGO1.RAT | GTA Logo Animation Frame 2 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_LOGO1.RAW | GTA Logo Animation Frame 2 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\F_LOGO2.RAT | GTA Logo Animation Frame 3 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_LOGO2.RAW | GTA Logo Animation Frame 3 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\F_LOGO3.RAT | GTA Logo Animation Frame 4 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_LOGO3.RAW | GTA Logo Animation Frame 4 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\F_LOGO4.RAT | GTA Logo Animation Frame 5 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_LOGO4.RAW | GTA Logo Animation Frame 5 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\F_LOGO5.RAT | GTA Logo Animation Frame 6 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_LOGO5.RAW | GTA Logo Animation Frame 6 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\F_LOGO6.RAT | GTA Logo Animation Frame 7 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_LOGO6.RAW | GTA Logo Animation Frame 7 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\F_LOGO7.RAT | GTA Logo Animation Frame 8 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_LOGO7.RAW | GTA Logo Animation Frame 8 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\F_LOWER0.RAT | Menu Background with map, 8 Bit Color | Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_LOWER0.RAW | Menu Background with map, 24 Bit Color | Raw graphics data, 640x312, 3 channels interleaved |
| GTADATA\F_LOWER1.RAT | Menu Background bright, 8 Bit Color | Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_LOWER1.RAW | Menu Background bright, 24 Bit Color | Raw graphics data, 640x312, 3 channels interleaved |
| GTADATA\F_MHEAD.FON | GTA1 FON Format | |
| GTADATA\F_MMISS.FON | GTA1 FON Format | |
| GTADATA\F_MTEXT.FON | GTA1 FON Format | |
| GTADATA\F_PAL.RAW | Palette for menu | 256 colors (Photoshop ACT Format) |
| GTADATA\F_PLAY1.RAT | Player 1 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_PLAY1.RAW | Player 1 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\F_PLAY2.RAT | Player 2 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_PLAY2.RAW | Player 2 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\F_PLAY3.RAT | Player 3 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_PLAY3.RAW | Player 3 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\F_PLAY4.RAT | Player 4 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_PLAY4.RAW | Player 4 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\F_PLAY5.RAT | Player 5 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_PLAY5.RAW | Player 5 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\F_PLAY6.RAT | Player 6 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_PLAY6.RAW | Player 6 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\F_PLAY7.RAT | Player 7 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_PLAY7.RAW | Player 7 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\F_PLAY8.RAT | Player 8 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_PLAY8.RAW | Player 8 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\F_PLAYN.RAT | Player Name Box, 8 Bit Color | Raw graphics data, 180x50, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_PLAYN.RAW | Player Name Box, 24 Bit Color | Raw graphics data, 180x50, 3 channels, interleaved |
| GTADATA\F_UPPER.RAT | Menu Background Upper Part | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\F_UPPER.RAW | Menu Background Upper Part | Raw graphics data, 640x168, 3 channels, interleaved |
| GTADATA\F8_CITY1.FON | GTA1 FON Format | |
| GTADATA\F8_CITY2.FON | GTA1 FON Format | |
| GTADATA\F8_CITY3.FON | GTA1 FON Format | |
| GTADATA\F8_CITY4.FON | GTA1 FON Format | |
| GTADATA\FRENCH.FXT | French Language Texts | GTA1 FXT Format |
| GTADATA\GERMAN.FXT | German Language Texts | GTA1 FXT Format |
| GTADATA\JAPANESE.FXT | Japanese Language Texts (Not part of European version. Taken from this patch) | GTA1 FXT Format |
| GTADATA\ITALIAN.FXT | GTA1 FXT Format | |
|
GTADATA\KANJI.BIT (your browser might render this large PNG file wrong) | Japanese Kanji Glyph Data (Not part of European version. Taken from this patch) |
Raw graphics data, 1 channels with 1 bit per pixel. 16x80640 pixels. (5,040 characters. 32 bytes give 1 character.) |
| GTADATA/KANJI.IDX | Mapping from Japanese.fxt to Japanese.bit (Not part of European version. Taken from this patch) | Int16-Int16 Lookup Table, Binary |
| GTADATA\MIAMI.CMP | Area 3 (Vice City) City Map | GTA1 CMP Map Format |
| GTADATA\MISSION.INI | Mission INI | GTA1 Mission.ini Format |
| GTADATA\MISSMUL1.FON | GTA1 FON Format | |
| GTADATA\MISSMUL2.FON | GTA1 FON Format | |
| GTADATA\MISSMUL8.FON | GTA1 FON Format | |
| GTADATA\MOVIE.SMK | Intro movie | Smacker File Format |
| GTADATA\NYC.CMP | Area 1 (Liberty City) City Map | GTA1 CMP Map Format |
| GTADATA\PAGER1.FON | GTA1 FON Format | |
| GTADATA\PAGER2.FON | GTA1 FON Format | |
| GTADATA\PLAYER_A.DAT | Savegame | GTA1 Savegame Format |
| GTADATA\REPLAY.REP | ??? (Gets created during gameplay) | Replay??? |
| GTADATA\SANB.CMP | Area 2 (San Andreas) City Map | GTA1 CMP Map Format |
| GTADATA\SCORE1.FON | GTA1 FON Format | |
| GTADATA\SCORE2.FON | GTA1 FON Format | |
| GTADATA\SCORE8.FON | GTA1 FON Format | |
| GTADATA\SPECIAL.FXT | "Special" (Vulgar) Language Texts | GTA1 FXT Format |
| GTADATA\STREET1.FON | GTA1 FON Format | |
| GTADATA\STREET2.FON | GTA1 FON Format | |
| GTADATA\STYLE001.G24 | Area 1 (Libtery City) City Style, 8 bits | GTA1 Map Style Format, 24 bits |
| GTADATA\STYLE001.GRY | Area 1 (Liberty City) City Style, 8 bits | GTA1 Map Style Format, 8 bits |
| GTADATA\STYLE002.G24 | Area 2 (San Andreas) City Style, 8 bits | GTA1 Map Style Format, 24 bits |
| GTADATA\STYLE002.GRY | Area 2 (San Andreas) City Style, 8 bits | GTA1 Map Style Format, 8 bits |
| GTADATA\STYLE003.G24 | Area 3 (Vice City) City Style, 24 bits | GTA1 Map Style Format, 24 bits |
| GTADATA\STYLE003.GRY | Area 3 (Vice City) City Style, 8 bits | GTA1 Map Style Format, 8 bits |
| GTADATA\SUB1.FON | GTA1 FON Format | |
| GTADATA\SUB2.FON | GTA1 FON Format | |
| GTADOS\DATA\ENGLISH.FXT | DOS Menu English Language Texts | GTA1 FXT Format |
| GTADOS\DATA\F_KEY.FON | DOS Menu Cursor | GTA1 FON Format |
| GTADOS\DATA\F_MMISS.FON | DOS Menu Small Text | GTA1 FON Format |
| GTADOS\DATA\F_MTEXT.FON | DOS Menu Large Text | GTA1 FON Format |
| GTADOS\DATA\FLAG2.RAW | DOS Menu Language Flags | Raw graphics data, 60x200, 1 channel, same palette as screen (e.g. F_KEY.FON) |
| GTADOS\DATA\FRENCH.FXT | DOS Menu French Language Texts | GTA1 FXT Format |
| GTADOS\DATA\GERMAN.FXT | DOS Menu German Language Texts | GTA1 FXT Format |
| GTADOS\DATA\GTA.PCX | DOS Menu Background | PCX Graphics Format |
| GTADOS\DATA\ITALIAN.FXT | DOS Menu Italian Language Texts | GTA1 FXT Format |
| GTADOS\DATA\JOY.RAW | DOS Menu Joystick Point | Raw graphics data, 19x18, 1 channel, same palette as screen (e.g. F_KEY.FON) |
| GTADOS\DATA\JOYBOX.RAW | DOS Menu Joystick Box | Raw graphics data, 126x123, 1 channel, same palette as screen (e.g. F_KEY.FON) |
| GTADOS\STARTUP.INI | (Will be generated by DOS Launcher. Defines things like language. Not in the release files.) | More information here |
| File Name (link = converted to modern format) | Description | Format / Data Structure |
| GTADATA\UK\AUDIO\0.PK (leftover from development) | Cutscene 1 Speech, Audition Peak File (temporary) | |
| GTADATA\UK\AUDIO\0.WAV | Cutscene 1 Speech | RIFF Wave, PCM format, 1 channel, 44.100kHz, 16 bit |
| GTADATA\UK\AUDIO\1.PK (leftover from development) | Cutscene 2 Speech, Audition Peak File (temporary) | |
| GTADATA\UK\AUDIO\1.WAV | Cutscene 2 Speech | RIFF Wave, PCM format, 1 channel, 44.100kHz, 16 bit |
| GTADATA\UK\AUDIO\2.WAV | Cutscene 3 Speech | RIFF Wave, PCM format, 1 channel, 44.100kHz, 16 bit |
| GTADATA\UK\AUDIO\3.WAV | Cutscene 4 Speech | RIFF Wave, PCM format, 1 channel, 44.100kHz, 16 bit |
| GTADATA\UK\AUDIO\LEVEL000.RAW | Menu Sound Effects (3 stereo sounds, followed by 13 mono sounds) | Raw audio data, PCM format, 1-2 channels (mixed), various bitrates, 16 bits per sample |
| GTADATA\UK\AUDIO\LEVEL000.SDT | (Sound index file) | GTA1 Sound index file |
| GTADATA\UK\AUDIO\LEVEL001.RAW | Level 1 Sound Effects (131 mono sounds) | Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample |
| GTADATA\UK\AUDIO\LEVEL001.SDT | (Sound index file) | GTA1 Sound index file |
| GTADATA\UK\AUDIO\LEVEL002.RAW (useless, not London) | (GTA1 Sound. Do NOT belong to LONDON.) | Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample |
| GTADATA\UK\AUDIO\LEVEL002.SDT (useless, not London) | (GTA1 Sound. Do NOT belong to LONDON.) | GTA1 Sound index file |
| GTADATA\UK\AUDIO\LEVEL003.RAW (useless, not London) | (GTA1 Sound. Do NOT belong to LONDON.) | Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample |
| GTADATA\UK\AUDIO\LEVEL003.SDT (useless, not London) | (GTA1 Sound. Do NOT belong to LONDON.) | GTA1 Sound index file |
| GTADATA\UK\AUDIO\MISBRIEF.RAW | Powerup Sound Effects (10 mono sounds) | Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample |
| GTADATA\UK\AUDIO\MISBRIEF.SDT | (Sound index file) | GTA1 Sound index file |
| GTADATA\UK\AUDIO\VOCALCOM.RAW | Narrator and Pedestrian Sound Effects (71 mono sounds) | Raw audio data, PCM format, 1 channel, various bitrates, 8 bits per sample |
| GTADATA\UK\AUDIO\VOCALCOM.SDT | (Sound index file) | GTA1 Sound index file |
| GTADATA\UK\4.REP (leftover from development?) |
Something related to London #4 (Mission.ini ID "4")? Maybe Replay.rep (Debug?) had the Level ID in its name back then? |
Replay??? |
| GTADATA\UK\BIG1.FON | GTA1 FON Format | |
| GTADATA\UK\BIG2.FON | GTA1 FON Format | |
| GTADATA\UK\CARNAME1.FON | GTA1 FON Format | |
| GTADATA\UK\CARNAME2.FON | GTA1 FON Format | |
| GTADATA\UK\CONFIG.INI | (Can be used for debugging. Not in the release files.) | More information here |
| GTADATA\UK\CUT0.ACT | Cutscene 1,, Palette for 8 Bit Color Mode | 256 colors (Photoshop ACT Format) |
| GTADATA\UK\CUT0.RAT | Cutscene 1, Background, 8 Bit Color Mode | Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\CUT0.RAW | Cutscene 1, Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\UK\CUT00.FON | Cutscene 1, Moving mouth | GTA1 FON Format |
| GTADATA\UK\CUT00T.FON | Cutscene 1, Moving mouth | GTA1 FON Format |
| GTADATA\UK\CUT01.FON | Cutscene 1, Moving eyes | GTA1 FON Format |
| GTADATA\UK\CUT01T.FON | Cutscene 1, Moving eyes | GTA1 FON Format |
| GTADATA\UK\CUT1.ACT | Cutscene 2, Palette for 8 Bit Color Mode | 256 colors (Photoshop ACT Format) |
| GTADATA\UK\CUT1.RAT | Cutscene 2, Background, 8 Bit Color Mode | Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\CUT1.RAW | Cutscene 2, Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\UK\CUT10.FON | Cutscene 2, Moving mouth | GTA1 FON Format |
| GTADATA\UK\CUT10T.FON | Cutscene 2, Moving mouth | GTA1 FON Format |
| GTADATA\UK\CUT11.FON | Cutscene 2, Moving eyes | GTA1 FON Format |
| GTADATA\UK\CUT11T.FON | Cutscene 2, Moving eyes | GTA1 FON Format |
| GTADATA\UK\CUT12.FON | (Belongs to GTA1, not UK!) | GTA1 FON Format |
| GTADATA\UK\CUT12T.FON | (Belongs to GTA1, not UK!) | GTA1 FON Format |
| GTADATA\UK\CUT13.FON | (Belongs to GTA1, not UK!) | GTA1 FON Format |
| GTADATA\UK\CUT13T.FON | (Belongs to GTA1, not UK!) | GTA1 FON Format |
| GTADATA\UK\CUT2.ACT | Cutscene 3, Palette for 8 Bit Color Mode | 256 colors (Photoshop ACT Format) |
| GTADATA\UK\CUT2.RAT | Cutscene 3, Background, 8 Bit Color Mode | Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\CUT2.RAW | Cutscene 3, Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\UK\CUT20.FON | Cutscene 3, Moving eyes #1 | GTA1 FON Format |
| GTADATA\UK\CUT20T.FON | Cutscene 3, Moving eyes #1 | GTA1 FON Format |
| GTADATA\UK\CUT21.FON | Cutscene 3, Moving mouth | GTA1 FON Format |
| GTADATA\UK\CUT21T.FON | Cutscene 3, Moving mouth | GTA1 FON Format |
| GTADATA\UK\CUT22.FON | Cutscene 3, Moving eyes #2 | GTA1 FON Format |
| GTADATA\UK\CUT22T.FON | Cutscene 3, Moving eyes #2 | GTA1 FON Format |
| GTADATA\UK\CUT3.ACT | Cutscene 4, Palette for 8 Bit Color Mode | 256 colors (Photoshop ACT Format) |
| GTADATA\UK\CUT3.RAT | Cutscene 4, Background, 8 Bit Color Mode | Raw graphics data, 640x480, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\CUT3.RAW | Cutscene 4, Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\UK\CUT30.FON | Cutscene 4, Moving eyes #1 | GTA1 FON Format |
| GTADATA\UK\CUT30T.FON | Cutscene 4, Moving eyes #1 | GTA1 FON Format |
| GTADATA\UK\CUT31.FON | Cutscene 4, Moving eyes #2 | GTA1 FON Format |
| GTADATA\UK\CUT31T.FON | Cutscene 4, Moving eyes #2 | GTA1 FON Format |
| GTADATA\UK\CUT32.FON | Cutscene 4, Moving mouth | GTA1 FON Format |
| GTADATA\UK\CUT32T.FON | Cutscene 4, Moving mouth | GTA1 FON Format |
| GTADATA\UK\CUT4.ACT (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | 256 colors (Photoshop ACT Format) |
| GTADATA\UK\CUT4.RAW (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\UK\CUT40.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT40T.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT41.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT41T.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT5.ACT (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | 256 colors (Photoshop ACT Format) |
| GTADATA\UK\CUT5.RAW (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\UK\CUT50.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT50T.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT51.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT51T.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT52.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT52T.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT53.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUT53T.FON (useless, not London) | (GTA 1 Cutscene, NOT PART OF GTA LONDON) | GTA1 FON Format |
| GTADATA\UK\CUTTEXT.FON | Cutscene Text | GTA1 FON Format |
| GTADATA\UK\CUTTEXT.TGA (leftover from development) | Targa graphics format | |
| GTADATA\UK\CUTTEXT8.FON | GTA1 FON Format | |
| GTADATA\UK\CUTTEXTA.FON | GTA1 FON Format | |
| GTADATA\UK\CUTTEXTB.FON | GTA1 FON Format | |
| GTADATA\UK\CUTTEXTC.FON | GTA1 FON Format | |
| GTADATA\UK\ENGUK.FXT | English Language Texts | GTA1 FXT Format |
| GTADATA\UK\ENGUK.TXT (leftover from development) | It contains old texts from 18/02/1999. The final FXT is dated 28/03/1999. | Plain text file |
| GTADATA\UK\EXPSCOR1.FON | GTA1 FON Format | |
| GTADATA\UK\EXPSCOR2.FON | GTA1 FON Format | |
| GTADATA\UK\EXPSCOR8.FON | GTA1 FON Format | |
| GTADATA\UK\F_BMG.RAT | Rockstar Logo (not BMG), 8 Bit Color Mode | Raw graphics data, 75x90, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_BMG.RAW | Rockstar Logo (not BMG), 24 Bit Color Mode | Raw graphics data, 75x90, 3 channels interleaved |
| GTADATA\UK\F_CITY1.FON | GTA1 FON Format | |
| GTADATA\UK\F_CITY2.FON | GTA1 FON Format | |
| GTADATA\UK\F_CITY3.FON | GTA1 FON Format | |
| GTADATA\UK\F_CITY4.FON | GTA1 FON Format | |
| GTADATA\UK\F_DMA.RAT | Copyright text (not DMA Logo), 8 Bit Color Mode | Raw graphics data, 225x38, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_DMA.RAW | Copyright text (not DMA Logo), 24 Bit Color Mode | Raw graphics data, 225x38, 3 channels interleaved |
| GTADATA\UK\F_KEY.FON | GTA1 FON Format | |
| GTADATA\UK\F_LOGO0.RAT | GTA Logo Animation Frame 1 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_logo0.raw | GTA Logo Animation Frame 1 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\F_LOGO1.RAT | GTA Logo Animation Frame 2 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOGO1.RAW | GTA Logo Animation Frame 2 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\F_LOGO2.RAT | GTA Logo Animation Frame 3 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOGO2.RAW | GTA Logo Animation Frame 3 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\F_LOGO3.RAT | GTA Logo Animation Frame 4 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOGO3.RAW | GTA Logo Animation Frame 4 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\F_LOGO4.RAT | GTA Logo Animation Frame 5 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOGO4.RAW | GTA Logo Animation Frame 5 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\F_LOGO5.RAT | GTA Logo Animation Frame 6 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOGO5.RAW | GTA Logo Animation Frame 6 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\F_LOGO6.RAT | GTA Logo Animation Frame 7 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOGO6.RAW | GTA Logo Animation Frame 7 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\F_LOGO7.RAT | GTA Logo Animation Frame 8 in 8 Bit Color Mode | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOGO7.RAW | GTA Logo Animation Frame 8 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\F_LOWER0.RAT | Menu Background Lower Side, 8 Bit Color | Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOWER0.RAW | Menu Background Lower Side, 24 Bit Color | Raw graphics data, 640x312, 3 channels interleaved |
| GTADATA\UK\F_LOWER1.RAT | Menu Background Level 1, 8 Bit Color | Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOWER1.RAW | Menu Background Level 1, 24 Bit Color | Raw graphics data, 640x312, 3 channels interleaved |
| GTADATA\UK\F_LOWER2.RAT | Menu Background Level 2, 8 Bit Color | Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOWER2.RAW | Menu Background Level 2, 24 Bit Color | Raw graphics data, 640x312, 3 channels interleaved |
| GTADATA\UK\F_LOWER3.RAT | Menu Background Level 3, 8 Bit Color | Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOWER3.RAW | Menu Background Level 3, 24 Bit Color | Raw graphics data, 640x312, 3 channels interleaved |
| GTADATA\UK\F_LOWER4.RAT | Menu Background Level 4, 8 Bit Color | Raw graphics data, 640x312, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_LOWER4.RAW | Menu Background Level 4, 24 Bit Color | Raw graphics data, 640x312, 3 channels interleaved |
| GTADATA\UK\F_MHEAD.FON | GTA1 FON Format | |
| GTADATA\UK\F_MMISS.FON | GTA1 FON Format | |
| GTADATA\UK\F_MTEXT.FON | GTA1 FON Format | |
| GTADATA\UK\F_PAL.RAW | Menu Palette for 8 Bit Color Mode | 256 colors, Photoshop ACT Format |
| GTADATA\UK\F_PLAY1.RAT | Player 1 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_PLAY1.RAW | Player 1 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\UK\F_PLAY1A.RAW | ||
| GTADATA\UK\F_PLAY2.RAT | Player 2 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_play2.raw | Player 2 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\UK\F_PLAY3.RAT | Player 3 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_PLAY3.RAW | Player 3 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\UK\F_PLAY4.RAT | Player 4 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_PLAY4.RAW | Player 4 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\UK\F_PLAY5.RAT | Player 5 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_PLAY5.RAW | Player 5 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\UK\F_PLAY6.RAT | Player 6 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_PLAY6.RAW | Player 6 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\UK\F_PLAY7.RAT | Player 7 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_PLAY7.RAW | Player 7 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\UK\F_PLAY8.RAT | Player 8 Portrait, 8 Bit Color | Raw graphics data, 102x141, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_PLAY8.RAW | Player 8 Portrait, 24 Bit Color | Raw graphics data, 102x141, 3 channels interleaved |
| GTADATA\UK\F_PLAYN.RAT | Player Name Box, 8 Bit Color | Raw graphics data, 180x50, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_PLAYN.RAW | Player Name Box, 24 Bit Color | Raw graphics data, 180x50, 3 channels, interleaved |
| GTADATA\UK\F_UPPER.RAT | Menu Background Upper Part | Raw graphics data, 640x168, 1 channel with palette in file F_PAL.RAW |
| GTADATA\UK\F_UPPER.RAW | Menu Background Upper Part | Raw graphics data, 640x168, 3 channels, interleaved |
| GTADATA\UK\F8_CITY1.FON | GTA1 FON Format | |
| GTADATA\UK\F8_CITY2.FON | GTA1 FON Format | |
| GTADATA\UK\F8_CITY3.FON | GTA1 FON Format | |
| GTADATA\UK\F8_CITY4.FON | GTA1 FON Format | |
| GTADATA\UK\F8_KEY.FON | GTA1 FON Format | |
| GTADATA\UK\F8_MHEAD.FON | GTA1 FON Format | |
| GTADATA\UK\F8_MMISS.FON | GTA1 FON Format | |
| GTADATA\UK\F8_MTEXT.FON | GTA1 FON Format | |
| GTADATA\UK\FREUK.FXT | French Language Texts | GTA1 FXT Format |
| GTADATA\UK\GERUK.FXT | German Language Texts | GTA1 FXT Format |
| GTADATA\UK\ITAUK.FXT | Italian Language Texts | GTA1 FXT Format |
| GTADATA\UK\MAINPAL.ACT | ??? | 256 colors, Photoshop ACT Format |
| GTADATA\UK\MISSMUL1.FON | GTA1 FON Format | |
| GTADATA\UK\MISSMUL2.FON | GTA1 FON Format | |
| GTADATA\UK\MISSMUL8.FON | GTA1 FON Format | |
| GTADATA\UK\MISSUK.INI | Mission INI | GTA1 Mission.ini Format |
| GTADATA\UK\MOVIE.SMK | Intro movie | Smacker File Format |
| GTADATA\UK\PAGER1.FON | GTA1 FON Format | |
| GTADATA\UK\PAGER2.FON | GTA1 FON Format | |
| GTADATA\UK\PLAYER_A.DAT | Savegame | GTA1 Savegame Format |
| GTADATA\UK\SCORE1.FON | GTA1 FON Format | |
| GTADATA\UK\SCORE2.FON | GTA1 FON Format | |
| GTADATA\UK\SCORE8.FON | GTA1 FON Format | |
| GTADATA\UK\SPEUK.FXT (useless, not London) | These are the vulgar language text from
GTA1. The London texts were never translated to "special" language; this is the reason why no such cheat code exist. | GTA1 FXT Format |
| GTADATA\UK\STREET1.FON | GTA1 FON Format | |
| GTADATA\UK\STREET2.FON | GTA1 FON Format | |
| GTADATA\UK\Style001.g24 | London 1969 City Style, 24 bits | GTA1 Map Style Format, 24 bits |
| GTADATA\UK\Style001.gry | London 1969 City Style, 8 bits | GTA1 Map Style Format, 8 bits |
| GTADATA\UK\SUB1.FON | GTA1 FON Format | |
| GTADATA\UK\SUB2.FON | GTA1 FON Format | |
| GTADATA\UK\UK.CMP | London 1969 City Map | GTA1 CMP Map Format |
| GTADATA\UK\UK.MAP (leftover from development) | London 1969 City Map, uncompressed | GTA 1 Uncompressed Map File |
| GTADOS\DATA\enguk.fxt | DOS Menu English Language Texts | GTA1 FXT Format |
| GTADOS\DATA\F_KEY_UK.FON | DOS Menu Cursor | GTA1 FON Format |
| GTADOS\DATA\F_MM_UK.FON | DOS Menu Small Text | GTA1 FON Format |
| GTADOS\DATA\F_MT_UK.FON | DOS Menu Large Text | GTA1 FON Format |
| GTADOS\DATA\Flag_uk.raw | DOS Menu Language Flags | Raw graphics data, 60x200, 1 channel, same palette as screen (e.g. F_KEY_UK.FON) |
| GTADOS\DATA\freuk.fxt | DOS Menu French Language Texts | GTA1 FXT Format |
| GTADOS\DATA\geruk.fxt | DOS Menu German Language Texts | GTA1 FXT Format |
| GTADOS\DATA\Gta_uk.pcx | DOS Menu Background | PCX Graphics Format |
| GTADOS\DATA\itauk.fxt | DOS Menu Italian Language Texts | GTA1 FXT Format |
| GTADOS\DATA\JOY.RAW | DOS Menu Joystick Point (reused from GTA1, with different palette) | Raw graphics data, 19x18, 1 channel, same palette as screen (e.g. F_KEY_UK.FON) |
| GTADOS\DATA\JOYBOX.RAW | DOS Menu Joystick Box (reused from GTA1, with different palette) | Raw graphics data, 126x123, 1 channel, same palette as screen (e.g. F_KEY_UK.FON) |
| File Name (link = converted to modern format) | Description | Format / Data Structure |
| GTADATA\UK\AUDIO\0e.wav | Cutscene 1 Speech | RIFF Wave, PCM format, 2 channels, 44.100kHz, 16 bit |
| GTADATA\UK\cut00e.fon | Cutscene 1 Moving eyes of man | GTA1 FON Format |
| GTADATA\UK\cut01e.fon | Cutscene 1 Moving mouth of man | GTA1 FON Format |
| GTADATA\UK\cut02e.fon | Cutscene 1 Moving eyes of woman | GTA1 FON Format |
| GTADATA\UK\cut03e.fon | Cutscene 1 Moving mouth of woman | GTA1 FON Format |
| GTADATA\UK\cut04e.fon | Cutscene 1 Moving cigarette of woman | GTA1 FON Format |
| GTADATA\UK\cut0e.raw | Cutscene 1 Background, 24 Bit Color Mode | Raw graphics data, 640x480, 3 channels interleaved |
| GTADATA\UK\enguke.fxt | English Language Texts | GTA1 FXT Format |
| GTADATA\UK\f_logoe0.raw | GTA Logo Animation Frame 1 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\f_logoe1.raw | GTA Logo Animation Frame 2 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\f_logoe2.raw | GTA Logo Animation Frame 3 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\f_logoe3.raw | GTA Logo Animation Frame 4 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\f_logoe4.raw | GTA Logo Animation Frame 5 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\f_logoe5.raw | GTA Logo Animation Frame 6 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\f_logoe6.raw | GTA Logo Animation Frame 7 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\f_logoe7.raw | GTA Logo Animation Frame 8 in 24 Bit Color Mode | Raw graphics data, 640x168, 3 channels interleaved |
| GTADATA\UK\MC.CMP | Manchester City Map (for deathmatch) | GTA1 CMP Map Format |
| GTADATA\UK\MC.MAP (leftover from development) | Manchester City Map (for deathmatch), uncompressed | GTA 1 Uncompressed Map File |
| GTADATA\UK\missuke.ini | Mission INI | GTA1 Mission.ini Format |
| GTADATA\UK\PLAYER_E.DAT | Savegame | GTA1 Savegame Format |
| GTADATA\UK\Sty001.g24 | London 1961 City Style, 24 bits | GTA1 Map Style Format, 24 bits |
| GTADATA\UK\uke.cmp | London 1961 City Map | GTA1 CMP Map Format |
Annotations: