FIXED There is no menu music and no pause-music; Track10.wav is never played?
=> fixed by with ASI patch
GtaClassicMusicFix.asi by me
FIXED Wrong music files are loaded. You hear cop sounds instead of atmo.
Renaming the WAV files is only a workaround. The actual bug is in the EXE file,
since the WAV files have the correct order.
=> fixed with an ASI patch
GtaClassicMusicFix.asi by me
FIXED Resolution will not be preserved for the next session.
It will be correctly saved in player_a.dat, but the game will crash
when the resolution byte in player_a.dat (fifth byte) is not 6.
=> fixed with the widescreen ASI patch which was
enhanced by me, or alternatively with the ASI patch
GtaClassicPlayerAFix.asi.
=> Alternatively, use GTAFixer.exe , but then the resolution is not preserved
for the next game session
FIXED The Rockstar Classics / Steam edition
will corrupt player_a.dat files created by the Retail version,
because they have different file formats. Fixed with an
ASI patch PlayerAConverter_Automatic.asi by me.
OPEN If sounds AND music are set of "off", you still hear horns and other
traffic sounds.
But you don't hear crashes and foot steps. If music is NOT "off", then
everything works as expected.
OPEN The music stops after some playtime until the game is restarted
=> A new version of mss32.dll seems to have fixed the issue, but this new
version
has another big disadvantage: The music is loud and extremely noisy, especially
if played with low volume.
It sounds very broken.
OPEN (small issue): If you increase the sound volume, the music volume increases too
(in option screen).
OPEN 32 bit color depth: graphics flickers. 16 bit color depth: game is slow, even with frame limiter off.