Ben "Cerbera" Millard Updated: 5th September 2004 A detailed examination of how pedestrians (peds) can be used in GTA1. Syntax ------ N.B. these coordinates are the PIXEL co-ords. This means take the normal cube coordinates at multiply by 64. e.g. (10,100,4) becomes (640,6400,256) 200 (12567,3456,256) FUTUREPED 0 512 COLOUR GUIDE ------------ 2000 PED_ON 2000 0 0 146 0 ^ped color Number: Top: Trousers: Skin: Gun: [Player] 41 Green Blue White Normal [Player] 131 Green " " " 133 Grey " " " 135 Yellow Black " Blue 136 Red " " " 137 DGreen " " " 138 DBlue " " " 139 Green " " " 140 BluEgrn " " " [Player] 142 Pink Blue " Normal [Player] 148 Yellow Green " " 153 Yellow Red Black " 154 Green " " " 155 Red Red " " 156 LBlue Red " " 157 Yellow Orange White " 158 Green " " " 159 Red " " " 160 Blue " " " 161 Yellow Grey Black " 162 Green " " " 163 Red " " " 164 Bl/Grn " " " 177 " Yellow " " 178 DGreen " " " 179 Green Bl/Grn " " 180 DGreen DBlue " " 181 White " " " Gingerheads: 149 Yellow Blue White " 150 Green DRed " " 151 Red Red " " 152 Bl/Grn " " " 173 Yellow Gray " " 174 Gray " " " 175 Red " " " 176 Bl/Grn " " " 182 DBlue Red " " 183 " DBlue " " 184 " Green " " 185 " Blue " " 186 " Orange " " 187 " Brown " " Baldheads: 165 Yellow Blue White Normal 166 Green " " " 167 Red " " " 168 LBlue " " " 169 Yellow " Black " 170 Green " " " 171 Red " " " 172 LBlue " " " Distinct Opponents: 33 SAN ANDREAS GLOVES & SUITS 132 All-blue citizen, can be used as a police officer rather than PED_POLICE. 134 SAN ANDREAS JEANS & JACKETS YELLOW GUN 147 SAN ANDREAS SUITS 143 HARE KRISHNAS 144 DOCTOR/PRIESTS 145 VICE CITY GUARDS BROWN GUN 146 VICE CITY ORANGE & GREEN YELLOW GUN By using 'PED_POLICE 2000 0 0 0 0' you will create a policeman who cannot arrest you. It responses to all PED-related processes just like a PED_ON version would, execpt for NOT sliding over cars. This means he will get squashed if you drive (even very slowly) over him. Behaviour Guide --------------- You can create peds who will act in different ways. The complete list of AI types of peds which I have tested with is here. Syntax ------ 2200 CHANGE_PED_TYPE 2000 0 -1 42 2060 TYPE^ ^TARGET Elemental types: 0 Waiting Ped 1 Enemy Guard, Sprays 2 Ped enters a FUTURECAR set as TARGET 4 Strolling ped 5 Follows TARGET 6 Jogging ped who is scared by bullets 7 Runs Away From TARGET 8 Excellent assassin 9 Same as 7, but worth more! 10 Runs suicidally on its FUTUREPED angle (0-1023) 11 Like type "8" but these shoot without chasing 12 Enemy Guard, shoots at vehicle TARGET 13 As above, but will chase the TARGET Specialist: 21 Enemy Guard, Bad 22 Enemy Guard, Good 23 Enemy Guard, Excellent 24 Enemy Assasin, Bad 25 Enemy Assasin, Good 26 Enemy Assasin, Excellent 41 Friend Guard, Bad 42 Friend Guard, Good 43 Friend Guard, Excellent 44 Friend Assasin, Bad 45 Friend Assasin, Good 46 Friend Assasin, Excellent Friendly Peds' bullets cannot kill you and your bullets cannot kill them. Only explosions, flames or getting run over can make you kill each other. Enemy bullets can kill you and your friendls but do not kill other enemies. Friendly AND enemy bullets will kill peds not created by the missions.