Ben "Cerbera" Millard Updated: 5th September 2004 Paramater list and basic object manipulating commands are demonstrated by me here. Syntax ------ N.B. Coordinates are in PIXELs. There are 64 pixels to one side of each map cube. Object: 200 1 (12345,3456,256) FUTURE 0 512 Creation -------- 100 MAKEOBJ 200 0 0 0 0 Removal: 102 KILLOBJ 200 0 0 0 0 OR Leave out the '1' flag from the FUTURE line and use: 102 RESET 0 0 -1 -1 0 {clears entire mission environment} Objects Types ------------- 0 Umberalla Tyre 1 Tyre Tyre 2 Lid Binlid 3 Bin Bin without lid 4 Cone Traffic cone 5 Flowers Tree 6 Barrier Roadblock 7 Barrier2 Gravestone 8 Bench Bench 9 Gravestone Bollard (white) 10 Smoke NULL? 11 Skidmark Road skidmark 12 Bloodskid Blood skid 13 Spark Bullet hitting object. 14 Train Doors Train doors, close. 15 Blood ANIMATED Blood smear, start. 16 TlrBox Dirt skidmark 17 Dirtskid Dirt skidmark 18 Fire Flames, extinguishing. 19 Fire2 NULL? 21 Interior2 Dirtskid, faded 22 Bomb Dirtskid, faded more 25 Bumper Crome bumper, like from the Beetle. 26 Tree1 Shrub tree, solid trunk, Chinatown style 27 Tree2 Green light 28 Tree3 Yellow light 30 Crane Crane 31 Missile Missile (stationary) doesn't blow up 33 Turret Tank turret 34 Turret Gun Tank muzzle 38 Z Turret Screwed tank turret 39 Z Gun Screwed tank muzzle 40 Phone Phone 41 Case Briefcase 43 Rubble Red briefcase-size brick 44 Rubble2 White briefcase-size brick 45 Rubble1 Small red brick 46 LFire Person fire going out 47 Dropoff Dropoff point, white circle with suitcase icon. 48 FW1 Fire truck water, doesn't animate 49 FW2 Fire truck water hitting object, doesn't animate 50 Firehose Fire hose/pump from roof of truck 51 Big Smoke ANIMATED smoke, transparency, disperses. 52 Strecher Solid oblong of red 53 Exhaust Indistiguishable piece of metal, looks like shrapnel! 54 Splash ANIMATED Water splash 55 Arm1 Fire truck hose arm, start 56 Arm2 Fire truck hose arm, middle 57 Arm3 Fire truck hose arm, end 59 Swatgun Blue fire truck turret 60 Checkflag Tyre 63 First Blood ANIMATED blood smear 64 Body Blood smear finished 65 Post 1-pixel solid post, for tree trunks etc 66 Post2 1-pixel solid post, for tree trunks etc 67 Smk Very strange, little puff of smoke lasts 1 frame 68 Post3 1-pixel solid post, for tree trunks etc 69 Barrel2 Green barrel. If something explodes near it, it explodes too! 70 Camera Camera, bit skanky 74 Bullet Bullet, stationary. 75 Fireball Dot 77 Blood Smear Blood smear from staggering ped 86 Beachball Tyre 87 Bollard Bollard (grey) 88 Waving Flag ANIMATED flag, waves once then disappears 89 Rubbish Wooden crate rubbish, as in Sailor's Warf 94 Helipad Helipad! Powerup objects - CANNOT BE PICKED UP: 78 Pistol Pistol 79 Uzi Uzi 80 Rocket Rocket launcher 81 Flamethrower Flame Thrower 95 Haylup Info point 96 Shield Speed up 97 Light Armour 98 Key Get outta jail free key 99 Extra Life Extra life 100 Multiplier + Multiplier up 101 Police Bribe Police bribe Maybe would work if you do POWERUP_ON?? Crate: 84 Normal crate, will go OVER weapon, DOES NOT GET BROKEN 85 ANIMATED debris exploding off crate. 92 Rotors Spin once, then dissapear 93 Rubbish2 ANIMATED Sailors Warf rubbish, getting thrown apart. N.B. These have been tested by me for San Andreas tesxtures ONLY. All the objects have been left in, those that are not created are said to be NULL. Most objects have not been tested for solidity to vehicles.