[File Holding Research Material] [To make cars drive round: reference Player to a PARKED car.] [Swapped space START] [Swap space END] [Shortcut Lines for Cerbera2] ATF Stakeout: 80 KICKSTART 272 -1 -1 -1 -1 Rasta Tail: 80 KICKSTART 2173 -1 -1 -1 -1 Party Pickups: 80 KICKSTART 2596 -1 -1 -1 -1 [Delivering vehicles to cranes] (0,0,0) GTA_DEMAND Creates a 'GTA Demand' for a crane. It basically means the player has to steal cars of model of colour and take them to crane [ Crane is (0-3), NOT the line number. Get this by the order in which they're declared in your mission.ini ] DO_GTA 0 Switches 'on' the GTA demand declared in line . This basically means that the crane involved will be looking for the target, giving a bonus when it's reached. This gives NO message upon starting, do one yourself before it. It will do a "Just one more…" when there's one more to, and a "completion" style message when the player's completed the order. [CODE:] Level 1, Chapter 2. nyc.cmp 270 1 (0,0,0) GTA_DEMAND 0 22 -1 2 -1 1500 ARROW_OFF 0 0 0 0 0 1501 BRIEF 0 0 0 0 1052 1502 SURVIVE 0 0 0 20 0 1505 ARROW 157 0 0 0 0 1507 INCCOUNT 138 0 0 -1 0 1508 POWERUP_ON 541 0 0 0 0 1509 DO_GTA 270 0 -1 0 20000 1510 ARROW_OFF 0 0 0 0 0 1560 SURVIVE 0 0 0 30 0 116 ARROW 144 0 0 0 0 117 DO_GTA 202 0 0 0 20000 -1 [1052]We need two yellow cabs for a bank job. Bring 'em to the docks in New Guernsey. [Multiple Payphones] [CODE:] Level 2, Chapter 1. Cerbera1.cmp 500 1 (205,31,4) TELEPHONE 0 256 501 1 (206,31,4) TELEPHONE 0 256 502 1 (207,31,4) TELEPHONE 0 256 503 1 (208,31,4) TELEPHONE 0 256 600 1 (206,31,4) MPHONES 6060 2 610 1 (206,32,4) PHONE_TOGG 600 5 620 1 (106,16,4) TRIGGER 6400 5 625 1 (13248,2016,4) TARGET 0 0 630 (0,0,0) COUNTER 0 0 631 (0,0,0) COUNTER 0 0 632 (0,0,0) COUNTER 0 0 633 (0,0,0) COUNTER 0 0 -1 6060 MPHONE 500 6070 4 30 0 6070 BRIEF 0 80 0 0 20000 6080 BRIEF 0 9000 0 0 20010 6085 BRIEF 0 6900 0 0 20020 6088 BRIEF 0 6900 0 0 20030 6400 DISABLE 620 0 0 0 0 6401 RESET 0 0 -1 -1 0 6410 ENABLE 610 0 0 0 0 6420 ENABLE 6030 0 0 0 0 6430 COMPARE 630 0 6440 1 0 6431 COMPARE 631 0 6440 1 0 6432 COMPARE 632 0 6440 1 0 6433 COMPARE 633 -1 6440 1 0 6440 ARROW 625 0 0 0 0 6441 GENERAL_ONSCREEN 500 0 6441 -1 0 6442 KICKSTART 6450 -1 -1 -1 -1 6450 COMPARE 6120 6460 0 1 0 6451 ARROW 500 0 0 0 0 6452 SURVIVE 0 0 0 10 0 6460 COMPARE 631 6470 0 1 0 6461 ARROW 501 0 0 0 0 6462 SURVIVE 0 0 0 10 0 6470 COMPARE 632 6480 0 1 0 6471 ARROW 502 0 0 0 0 6472 SURVIVE 0 0 0 10 0 6480 COMPARE 633 6450 0 1 0 6481 ARROW 503 0 0 0 0 6482 SURVIVE 0 6450 0 10 0 6900 DISABLE 610 0 0 0 0 6902 DISABLE 620 0 0 0 0 6904 SURVIVE 0 0 0 100 0 6906 ENABLE 610 0 0 0 0 6908 ENABLE 620 0 0 0 0 6998 DONOWT 0 -1 0 0 0 -1 [Score Checking] [CODE:] Level 2, Chapter 1. Sanb.cmp 3620 1 (0,0,0) TARGET_SCORE 2000000 0 -1 15400 DISABLE 9440 0 0 0 0 15402 KEEP_THIS_PROC 0 0 0 0 0 15404 SCORE_CHECK 2000000 0 15404 0 0 15406 COMPARE 9420 0 15404 0 0 15410 SURVIVE 0 0 0 200 0 15420 MOBILE_BRIEF 0 0 0 0 2195 15421 RED_ARROW 3995 0 0 0 0 15422 ENABLE 3995 -1 0 0 0 -1 [Weapon Kill Frenzies] [CODE:] Level 2, Chapter 1. Sanb.cmp 2630 1 (37,201,4) POWERUP 4 3000 2640 1 (37,201,4) TRIGGER 11500 0 -1 11500 DISABLE 2640 11547 0 0 0 11501 IS_POWERUP_DONE 2630 0 11511 200 0 11502 MESSAGE_BRIEF 0 0 0 0 2503 11503 FRENZY_BRIEF 0 0 -1 0 2511 11504 KICKSTART 11514 0 -1 -1 -1 11506 FRENZY_SET 11512 0 0 0 0 11508 KICKSTART 11512 0 -1 -1 -1 11510 KICKSTART 11538 -1 -1 -1 -1 11511 ENABLE 2640 -1 -1 0 0 11512 FRENZY_CHECK 10000 11530 11512 0 0 11514 DEAD_ARRESTED 85 0 11514 0 0 11518 MESSAGE_BRIEF 0 0 0 0 2504 11520 STOP_FRENZY 2630 0 0 0 0 11521 RESET_KF 0 -1 -1 -1 0 11530 MESSAGE_BRIEF 0 0 0 0 2505 11531 STOP_FRENZY 2630 0 0 0 0 11532 ADD_A_LIFE 0 0 -1 -1 0 11533 RESET_KF 0 0 -1 -1 0 11534 DROP_WANTED_LEVEL 0 0 0 0 0 11535 DECCOUNT 3990 26000 -1 0 0 11538 SURVIVE 0 0 0 2000 0 11540 MESSAGE_BRIEF 0 0 0 0 2504 11542 STOP_FRENZY 2630 0 0 0 0 11543 RESET_KF 0 -1 -1 -1 0 11547 KF_PROCESS 0 0 -1 -1 0 11548 DECCOUNT 3991 11501 11501 0 0 26000 SURVIVE 0 0 0 100 0 26010 FRENZY_BRIEF 0 0 0 0 2507 -1 [RC Car Frenzies] [MESSAGES:] [CODE:] Level 2, Chapter 2. Cerbera1.cmp 13001 1 (92,101,4) PARKED 45 256 13011 1 (92,101,4) CARTRIGGER 13000 13001 13021 1 (92,101,4) DUMMY 0 0 -1 13000 DISABLE 13011 0 0 0 0 13001 KF_PROCESS 0 0 -1 -1 0 13002 DECCOUNT 20010 0 0 0 0 13005 KICKSTART 13042 0 -1 -1 -1 13010 MESSAGE_BRIEF 0 0 0 0 2503 13011 FRENZY_BRIEF 0 0 -1 0 2510 13015 FRENZY_SET 13040 0 -1 -1 0 13020 START_MODEL 13021 0 0 -1 100 13030 KICKSTART 13040 0 -1 -1 -1 13035 KICKSTART 13060 0 -1 -1 -1 13038 DO_MODEL 13020 -1 13244 -1 0 13040 FRENZY_CHECK 10000 13070 13040 0 0 13042 DEAD_ARRESTED 666 0 13042 0 0 13043 RETURN_CONTROL 13020 0 0 0 0 13044 MESSAGE_BRIEF 0 0 0 0 2504 13046 KF_CANCEL_BRIEFING 13060 0 0 0 0 13048 RESET_KF 0 -1 -1 -1 0 13060 KF_BRIEF_TIMED 0 0 0 120 2502 13061 SURVIVE 0 0 0 3000 0 13062 RETURN_CONTROL 13020 0 0 0 0 13063 MESSAGE_BRIEF 0 13048 0 0 2504 13070 MESSAGE_BRIEF 0 0 0 0 2505 13071 RESET_KF 0 0 -1 -1 0 13072 RETURN_CONTROL 13020 0 0 0 0 13073 DROP_WANTED_LEVEL 0 0 0 0 0 13076 KF_CANCEL_BRIEFING 13060 0 0 0 0 13077 ADD_A_LIFE 0 0 -1 -1 0 13078 DECCOUNT 20020 17000 -1 0 0 -1 [Tank Frenzies] [CODE:] Level 2, Chapter 1. Sanb.cmp 2530 1 (91,176,4) PARKED 37 512 2540 1 (91,176,4) CARTRIGGER 11100 2530 -1 11100 DISABLE 2540 11130 0 0 0 11101 KICKSTART 11113 0 -1 -1 -1 11102 MESSAGE_BRIEF 0 11126 0 0 2503 11103 FRENZY_SET 11106 0 -1 -1 0 11104 KICKSTART 11106 0 -1 -1 -1 11105 KICKSTART 11107 -1 -1 -1 -1 11106 FRENZY_CHECK 10000 11120 11106 0 0 11107 KF_BRIEF_TIMED 0 0 0 120 2502 11108 SURVIVE 0 0 0 3000 0 11109 MESSAGE_BRIEF 0 0 0 0 2504 11110 RESET_KF 0 -1 -1 -1 0 11113 DEAD_ARRESTED 85 0 11113 0 0 11115 MESSAGE_BRIEF 0 0 0 0 2504 11116 KF_CANCEL_BRIEFING 11107 0 0 0 0 11117 RESET_KF 0 -1 -1 -1 0 11120 MESSAGE_BRIEF 0 0 0 0 2505 11121 KF_CANCEL_BRIEFING 11107 0 0 0 0 11122 ADD_A_LIFE 0 0 -1 -1 0 11123 RESET_KF 0 0 -1 -1 0 11124 DROP_WANTED_LEVEL 0 0 0 0 0 11125 DECCOUNT 3990 26000 -1 0 0 11126 FRENZY_BRIEF 0 11103 -1 0 2511 11130 KF_PROCESS 0 0 -1 -1 0 11131 DECCOUNT 3991 0 0 0 0 11132 KICKSTART 11135 11101 -1 -1 -1 11135 IS_PED_IN_CAR 85 11135 11115 -1 0 -1 [Anti-theft Devices; Carbombs] [CODE:] Level 3, Chapter 1. Miami.cmp 295 1 (117,26,4) PARKED 7 256 296 1 (117,26,4) CARTRIGGER 2900 295 -1 2900 DISABLE 296 0 0 0 0 2901 MOBILE_BRIEF 0 0 0 0 3774 2902 SETBOMB 295 -1 -1 2 0 -1 [Bank Robberies] [CODE:] Level 2, Chapter 1. SanB.cmp 135 (15680,15104,256) FUTUREPED 0 512 136 (53,172,4) FUTURECAR 64 768 161 (245,235,4) DUMMY 0 0 -1 627 BANK_ALARM_ON 0 -1 -1 161 0 633 IS_PED_IN_CAR 135 0 633 -1 0 640 BANK_ROBBERY 136 0 0 0 0 'BANK_ROBBERY -1 -1 [Garage Animation] [CODE:] DMA mission guide. 161 (245,235,4) DUMMY 0 0 136 (53,172,4) FUTURECAR 64 768 -1 PARK Displays animation of your current car parking in the garage at , then of the player walking out again -1 DMA mission guide. START_CHOPPER 0 This will start the 'automatic' end of level pickup. is the line num of the player, is the block where the helicopter should be created at. If it fails to create a chopper, it will go to , otherwise . Notes: For the end of level to look smooth, create the chopper slightly offscreen & at a high z-level. Make sure the player has been 'freezed' to prevent him moving off. The chopper will fly over and drop down, and then zoom out & fly off to the point defined as the end point - where the game will end. -1 [Level Ending Messages] [CODE:] ALL Levels, ALL Chapters. 10054 END 0 0 0 0 0 ^ This parameter 0 = Quit via Esc. 1 = Completed. 2 = Failed missions. 3 = Out of lives. 4 = Too many arrests. 5 = Too much time for mission. 6 = Time finished for Deathmatch/Race?